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The
new edition of Dr. Khemlani's book on form.Z, "form.Z 4:
3D Modeling, Rendering, and Animation" was published by McGraw-Hill
in November 2003. Fully updated to version 4.0, this comprehensive
guide to form.Z incorporates over eight years of experience Dr.
Khemlani has in teaching form.Z and digital design to students
in the Department of Architecture, UC Berkeley.
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With
an easy-to-follow workshop format that’s tailor-made for all users,
this all-in-one resource shows how to:
- Create
any 2D or 3D objects you can imagine, transform objects into desired
configurations, and derive 3D objects from 2D shapes in a number
of ways
- Conceptualize
dimension and scale, work at multiple topological levels, and
create custom textures, reference planes, views, and symbol libraries
- Model
free-form shapes with Nurbz, patches, metaballs, and controlled
meshes
- Create
sketch renderings as well as realistic lighting and rendering
effects with multiple light types, radiosity-based rendering,
texture mapping, and decals
- Generate
walkthroughs, QuickTime VR movies, and animations for interactive
presentations of design concepts
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